The displacement looks better here than monday's test renders.
Yes, right now the shader is not as flexible.It's dependent on many factors such asModel, the UVsViewing angle?On close up it might look good while far awhile there isn't much to see...
The displacement looks better here than monday's test renders.
ReplyDeleteYes, right now the shader is not as flexible.
ReplyDeleteIt's dependent on many factors such as
Model, the UVs
Viewing angle?
On close up it might look good while far awhile there isn't much to see...