Friday, September 23, 2011

Day16: Moving forward

Had a little talk with Ari this morning.
The discussion time with the industry mentor needs to cut down.

Sum it up in 5 mins
What we got after the discussion.
What's the current week's progress.
What was the problems faced.

15 mins for him to help each of us.

That way the flow would be faster.

Ari also saw the test animation and mentioned that the shape should have a little hold and moving the camera so that the audience can capture the shape, instead of the shoelace constantly moving.

The shoelace's movement is too liquid like, shoelace should be more rigid.

Changed the length of the shoelace so that it's longer now. able to hold the shape.

 Edited the curve shape, trying to get a more rigid properties and possible bends on bends lol.

Timed the animation to have a pause so that the shapes stay.


Problems are the shoelace penetrates the ground plane.
Don't like how the body is moving when it's near the leg, weird movement.
Certain frames it still have sharp edges making polygon obvious.
Unable to see the detailed shader.
Not enough frame to see the second shape.

What I like tho is the shadows are kinda like a second indication of the shape.

Added a skateboarder shape.
Gotta move on with other stuffs first since I'm stuck on animation again.

Test render
tbu

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