Wednesday, September 21, 2011

Day14: Creepy creep, creeping up a curve

Got an email from Mr Michael.
He provided a solution to my tip and body breakage problem.
He edited the tube that forms the body to shape like a tip.

But when I give it a shot, the shoelace doesn't closes on the sides...
All kinds of weird results...
Creep sop is so "creepy"

This is the point where it's stuck and frustration kicks in...

Moved back to shader.
Problems that I've encountered.
This is a displacement issue, displacement value too big. A quick turnaround was to have a different displacement value for the tip.

Concept of applying different material to different parts of the shoelace.

My reference
Next is to work on the plastic shader for the shoelace tip!

While working on the shoelace tip plastic shader, mplay crashed.
Only managed to save out a few test.
Testing the specularity...

Thats it for now...
Had a review session with industry mentor, James Kirk.
He was saying that by using the generating body method could cause swimming texture problem.
One thing I could look into is getting the point position on a curve, using that data to drive my rig controls so that it automates and bind the controls/bones to the curve. That way I won't have to do as much key frame animation.

He was also saying that in production, the faster you can output something the better.
The more time you have to go back and troubleshoot and the decision making process would be a lot easier.

Later the day Jeff Wagner, was holding a session in the side effects office.
Mainly on RBD, it was like a QnA.
Highly highly technical.

Also link to a awesome site:
http://brandonriza.com/3DVisualEffects/HTML/3DVisualEffects.htm

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