Pretty much explain about how popnet works.
How to generate normals on geometry and use them as velocity to drive particles.
How to use both normal and velocity to drive particles.
How to use external force to drive particles.
How forces will be overwritten by velocity.
How to calculate velocity from geometry.
Particles attributes.
Attributes transfer from particles to points.
Some flipbook to see movement.
We could also multiply the velocity to make particles move either faster or slower.
Next went on the work on my project, trying to get my shoelace to form shapes.
Big issue here, no idea how to get my shoelace to deform along the curve.
Posted a topic on Odforce forum
http://forums.odforce.net/index.php?/topic/13944-follow-curve-deformation/
Also I'm having some deformation issue where the bends are too sharp.
Is this due to the weighting?
I've tried increasing resolution of my shoelace.
I've tried using subdivide node within the captured geometry node.
Also tried increasing number of bones, smooths the bends but captures are not very accurate?
Gonna RnD on the looks in the meantime...
No comments:
Post a Comment