Monday, September 19, 2011

Day12: Shoelace Shader

Continued working on my shoelace shader.
Look at the number of render count...
More test images still rendering.
Tested deforming my geometry and the shader didn't break yet...
Also tried to apply a constant shader for the shoelace tips instead.
Had a really awesome discussion session with the interns, we talked about the projects that we are working on and what we already have so far.

Got some really good solutions and suggestions from them.

Ziggy
what's the main/important thing to have in the project. Get that down first and then move on, in the event you don't have the end result that you intended at least you got the important thing and somewhere close.

Dan
I could have just the tip follow on the curve while generating points and then copy the cross section and then loft them to get the body.

Eric
Suggested that I should check out Peter Quint's tutorial on CHOPS and Ziggy's procedural modeling tutorial.

Some other things that I took note of from hearing about comments about other projects are...

Charles
Blending of models, look into SDF field.
SDF field can blend models as it's like a volume.

Millions of particles shading, creating a shader of opacity set to none will allow the particles to have the additive look. Also set the color to whatever you want.

Some quick test
Awesome!

3 comments:

  1. Looks good, but displacement for the shoelace braids seem to be reversed. THought the lines should go in instead of bumping up.

    On the animation, you want to try using wires? It's DOPs so might be slow tho'.

    ReplyDelete
  2. Thanks for your comment!

    Yes, no idea how my displacement got reversed somehow...
    Should be a quick fix.

    I'll look into it as well, thanks!
    So many suggestions to look into tho, might take awhile.

    ReplyDelete
  3. Sent you another idea with example.

    ReplyDelete