Someone from the industry that way pop by weekly and guide us towards the end of our shots.
Went through a video tutorial regarding instancing.
some screen-shots.
Instancing is an efficient way to save memory.
During render time, geometry will then be instance on the points.
With the point sop, added color with the expression $BBY.
If the expression is typed in the other color channel it will color it differently.
Scatter points base on the red color
Adding custom parameter into the point sop
Here are some renders.
Random scales
Random Rotations
Quick tip
Appending a box sop to a file-in geometry will create a bound of that geometry, that bound could then be use as a visualizing proxy geometry. Locking the box sop afterwards enables the file sop to be disconnected.
Also had Ari explained about point attributes in Houdini.
The points in Houdini is very different from other packages. Points have attributes like PScale, Colors and Alpha etc...
Knowing that when we copy geometry to points, we could have the point's attribute to be the geometry's template, so the geometry will scale if whatever size the point attribute have.
Next up UV, Lighting, Shading and Rendering.
Couple of my test renders.
Going for sunset look.
High Res
Resource
http://itchy-animation.co.uk/tutorials.html
No comments:
Post a Comment