His approach is using the creep node, creeping my shoelace along a surface which is drawn out by curves.
Amazing how many solutions there is, all coming in all at once.
Felt enlighten, haha.
Also started watching tutorial on CHOPS, I started off with Peter Quint's CHOPS and Music driven animation.
http://vimeo.com/6930074
Some things to take notes are
- Viewing of motionFX curves requires motion view instead of channel editor.
- To view multiple curves, shift clicking on the display flag of the other nodes.
- To split the view, on the graphs tab choose 2 graphs and graph per chop.
- MP3 format are supported but only up to 128k bit rate.
- To listen to the audio, click on the audio panel, scrub tab, under the chop channel reference the file node. Make sure real time playback is checked.
- Usage of the "pass", "envelope", "trigger", "pitch" and "limit". Enables the isolation of frequency and different channels usage.
- Referencing chop path eg "chop("/obj/chop/node")
Right now the solution is to have the shoelace tip animate along a curve, generate the body procedurally to follow the curve.
The problem is the tip and body are seperated.
Even after offsetting the position
The tip and the body have joining issue.
After many hours of test on different approaches.
The creep method has a nice deformation but timing the animation to follow the tip is still a problem.
Anyone have a smart way where I could transform my shoelace tip to the top/lead of my shoelace body?
Stuck for now, time to move on to some other stuffs first.
Test renders...
That's all for today.
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