The project will simulate car crash.
- Using low res proxy model to simulate collision
- Switching animation from key frames to RBD
- Modifying RBD data so that we could art direct the sim. More friction, less mass, replace angular velocty etc.
- Using colors and paint, specify which location gets affected. Eg. painting the hood of the car so that only the painted area gets displace/deformed.
Started experimenting with shader writing in Houdini.
Pretty complicated...
After countless of patterns and failures...
This is what I have that is least presentable...
First up, this shader is using a woven pattern to generate both the diffuse pattern and the displacement.
Here is have 2 colors with high contrast, just to visualized the differences.
The problems are displacement bound not set to a high enough range, the displacement amount is too much. Looking like scales instead.
With displacement bound set, fixes the displacement issue.
Tweaking of the displacement amount
Once I got the pattern that I'm going for, I changed the color to better match my reference image.
Now I see that there is specular high lights.
More tweaks
Trying to get a criss cross pattern...
No luck yet...
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