28-09-11
Did a lighting tutorial.
- The usage of shadow mask, similar to light linking technique.
- A really good expression to note is * ^node_name, this expression will exclude only the node that is specified.
- For the sun light, using a distant light is good and usage of shadows depends on the scene. Usually the depth map will work fine unless you want softer shadows.
- For sky light, either area light or environment light.
- Tweaking depth map. Increase resolution, shadow quality, pixel samples and tweak bias if you have to. A very small bias will help fix light leaks for interior lighting.
- Fake bounce light with multiple spotlights. Low cone angle with a high cone delta.
The problem I see now is the animation's speed, it have this auto slow down when it's moving on the curve. Kinda nice but it's unintentional.
During the curve part the geometry sort of give away the polygon sharp edge look. Probably adding more bones would fix it.
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