Currently I'm using curves as my path object, an emitter that is following the curve while emitting particles.
The particles will form a polygon by using an Add sop, followed by a polywire.
Here is an effect test flipbook of the animation.
http://www.youtube.com/watch?v=Bls_YJFtEBI
The problems that I foresee is that with this current method are
- The tip of the shoelace, how am I gonna implement the tip into the final shots
- The shoelace is not able to deform along the curve.
- The transition of the shoelace into key poses.
http://www.youtube.com/watch?v=vsxzj_Kab6k
- Slow down shot 3.
- Things I need to work on are adding one more key pose.
- Better camera animation.
No comments:
Post a Comment