Test render
Evan talked to me about the poses, how certain poses works on certain shots and etc.
So he told me that it took a few plays for him to figure out what those shapes are/doing.
I could try giving it a more abstract shape or adding more points to get a better definition.
I've also ask him about how he go about with camera animation, he pointed a camera rig video tutorial to me.
The camera rig would give a movement like a real life camera on a crane would.
So I've reshaped the human figures.
Retimed the animation.
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