Flying solo today.
Got two example files from Douglas,
The first file which I've tried is to generate points on the curve and sweep the cross section and then skin those cross sections to generate my surface.
Main problem is the connection between the shoelace tip and the shoelace itself.
Second file is quite interesting, Haven dug deep into it.
Spiral animation test as well as shadow test
depth map shadow.
ray trace shadow.
Was testing out rendering motion blur, but my object doesn't have velocity attribute.
So I added a trail sop and set it to compute velocity.
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