Wednesday, October 19, 2011

Day33: Move along

Finally got a solution without much drawbacks!

Transferring uv from a static shoelace to the animated one.
Both must have equal number of points tho.

From this
To this

Due to the change of uv, my shader's parameter needed to be re-tweaked








Dragon scales anyone?

Also have been reading on linear workflow...

some test
Without gamma correction:


With Gamma correction:


http://www.pixsim.co.uk/video_tutorials/The_Beginners_Explanation_of_Gamma_Correction_and_Linear_Workflow.zip

http://www.pixsim.co.uk/downloads/The_Beginners_Explanation_of_Gamma_Correction_and_Linear_Workflow.pdf

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