So still rendering out shots...
Nothing to show yet.
Slap comps would be out by tomorrow.
James suggested that I add more whipping motion to shot where the bboy is handhopping.
Wire dynamic sim for my end shot where the bboy freezes and then the shoelace collapse as an end.
Tuesday, November 8, 2011
Monday, November 7, 2011
Day46: Hell, It's about tyme...(Render Time)
So in total I have about 8 shots.
5 Main shots and 3 short shots.
Rendering my sh040 on the render farm.
By end day I should be able to comp out the sh040 and starts rendering my sh050.
Sunday, November 6, 2011
Friday, November 4, 2011
Thursday, November 3, 2011
Wednesday, November 2, 2011
Day43: Keep the core tight!
Updated my shoelace shader with variation markings.
The first problem was there isn't any rest position so the markings doesn't stick.
In order to help see the markings clearly, I've change my colors temporary
To a higher contrasting colors
So once the pattern is what I wanted, I started changing back to the original colors to see if it still works.
Tweaking it to make it subtle so viewer kinda see the markings but then again not see so much.
Tuesday, November 1, 2011
Day42: Crunch Tyme!
Mentor James have us list out the things we left to do and give it a date.
This Week
Secondary Motion by Thurs (3/11)
Shoelace Shader by Fri (4/11)
Finalized backdrop by Fri (4/11)
Next Week
Pre-Viz by Mon (7/11)
Lighting (8/11)
Finishing Shot (10/11)
Rendering (8/11)
Week after
Compositing (14/11)
This Week
Secondary Motion by Thurs (3/11)
Shoelace Shader by Fri (4/11)
Finalized backdrop by Fri (4/11)
Next Week
Pre-Viz by Mon (7/11)
Lighting (8/11)
Finishing Shot (10/11)
Rendering (8/11)
Week after
Compositing (14/11)
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